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I often had troubles with sounds and the 3D models. Not even when I still had Windows 98 could I cleanly play it. So in many aspects, Quake 1 looks like a stub compared to Quake 2.
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The main theme is much more technological than the damp dungeons of Quake 1. It brings in mission objectives (not every map is a generic exit quest!), mission briefings, powerful ambient events, superior enemy AI (they evade your projectiles and even attempt surprise shots), many more weapons, many more enemies, levels which can be revisited, many boss types, and pretty much every kind of trap that has existed in Quake 1. It has so many things sorely lacking in Quake, and dominates by numbers.
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Quake 2 in some ways is vastly superior to Quake 1.
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